When you are baking the AO map, there is a lot of the meshes that have some big squared black artifacts. But it seems like it have no effect in unity. Why and what is these black parts. They are especially on the foot of the ramp
Altight :) i watched the tutorial to the end but I might have missed that. Anyway fantastic tutorial.
A suggestion for a tutorial in the same genre would be how to make modular assets that are not "squared" for example if you wanna make a game environment with a growel road and hills for an up down game. Here the objects are more organic and can be more tricky to make. I have seen Many super nice environments where there is grass areas that fade into stand and so on. But I haven't been able to find a tutorial who show how to make this, and if it is modular.. it I would think so since diablo 3 have this environment and it is auto generating maps.