Jonathan, not sure if you picked up on it later, apologies if you did, but Naming the UI element "Portal" breaks the searc...

posted to: Adding UI Elements
Jonathan, not sure if you picked up on it later, apologies if you did, but Naming the UI element "Portal" breaks the search for the pathfinding in the GroundEnemy script. seen as we are using; target = GameObject.Find ("Portal").transform; I just named the UI element "portal" lower case p just to get it to work after this section.
  • Jonathan Gonzalez(jgonzalez) replied
    Yes it was brought up before and it was something I should have changed so I apologize for that. In my project it actually didn't cause any errors for some reason so it never appeared on my end which is one of the few times this worked in reverse.
  • Darren McBain(oboshape) replied
    Cheers Jonathan, its all good, finding solutions to gremlins in the works all adds to the learning journey :)