Good Evening,
In the Laser Turret Script there was a private float nextMoveTime and used in the relevant function. Why we have not used the same way of thinking in the Missile Launcher Script.
Than you.
Honestly it's just an added variable to control the movement more with the turrets, even then it's not really needed. You could use the same functionality as the missile launcher with the turrets. I just wanted the missile launcher to smoothly track enemies quicker.