Hi, First of All.. Awesome course!.. Thanks!
I have a question about a hair particle system I'm creating.
It should instanciate an object for each hair,
place it rotating randomly the z axis over the plain
be affected by force fields bending itself, like for example the wind blowing over grass.
Happens that when I use the Render - Group button in the particle system properties, i get to see all the instances place ok with a random rotation, but dynamics affects weird (scale instances instead of bend).
So I tried a different approach and added a Particle Instance Modifier to the object itself. This way the force fields bends the particles ok, But I couldn't make the randomly rotate the positioning.
Is here the right place to ask?
What is the best way to achieve what I want?
Is there anywhere I can share a blend file for you guys to see this?
Thanks!!!
TR