Any chance of a course similar to this specifically for the Oculus Rift, or should I just translate as well as I can?

Any chance of a course similar to this specifically for the Oculus Rift, or should I just translate as well as I can?
  • Jonathan Gonzalez(jgonzalez) replied
    This course was built with the Vive in mind, but a lot of it applies to VR in general. The controller for the rift might be different but the general concepts should still apply.
  • mseddon replied

    One thing I found applying this to the Rift was when I tested the scene my head was stuck in the ground and I had no controllers.  To fix this, go into your build settings for PC, Mac and Linux, and under XR Settings, remove Oculus from the list, leaving OpenVR.

    Currently I'm having some periodic glitches with tracking with the SteamVR plugin, but am attempting to track down the problem. Assuming this annoying issue can be fixed (which will no doubt come in time from Steam or Unity), it seems the remainder of the course will work pretty closely.

  • mseddon replied

    Update: After updating Unity, it seems my tracking issues are gone too, so that's good.