When creating the quad-arrow custom bone shape I didn't get the same behavior as the course lesson demonstrates in regards...

When creating the quad-arrow custom bone shape I didn't get the same behavior as the course lesson demonstrates in regards to snapping to the surface of the sphere. The verticies all stayed on the same plane until I enabled "Project individual elements on the surface of other objects" on the right side of the snapping controls. I see it isn't enabled in the video but you get the behavior anyway so I am curious as to why that is the case.
  • jaejunlee replied
    You saved me! I was suffering from that problem! Thank you.
  • Mike Padgett(pharr) replied
    Glad I could help!
  • Kent Trammell replied
    It appears enabled to me in the video. It would have to be in order to work..
  • Mike Padgett(pharr) replied
    Looking over the video again, I see it is enabled but the color scheme makes it hard to tell.
  • aboood319 replied
    just one question, where are the snapping controls??? i didn't find it.
  • aboood319 replied
    well i figured it out.;} it is above the timline.
  • Gatreh Haeggblom(strategicexploits) replied

    This wasn't clear to me so I'll explain further, Above the timeline you'll find the vertex, edge and face selection modes, to the right of this you have two options that you skip, then you get to snapping options, in order to be able to snap to surface you have to select Face as the type of element to snap to, and then the option should appear as a ball with a dotted square on the right, then go to forward ortho and press G and left click and it will instantly have snapped into the correct position.

  • Kent Trammell replied

    Thanks for explaining this clearly sstrategicexploits 🙇🏻‍♂️

  • Ido Reshef(ireshef) replied

    Thank you, Mike !