Is there a way to have IK respect other constrains, especially limit rotation? I'm trying to rig the dog, and i noticed af...

Is there a way to have IK respect other constrains, especially limit rotation? I'm trying to rig the dog, and i noticed after adding an IK to the rear paw that it's quite easy to get some sort of "broken rag-doll" pose so i tried adding rotation limits to every bone but even thought it works when manually rotating the right paw, the left one with the IK constrain still goes totally out of control.
  • Kent Trammell replied
    It sounds like your hierarchy is causing the wonkiness. Are you matching the setup from the course?
  • bob_morane replied
    More or less. I'm (was) trying to match something similar on the dog model for the exercise. That means i have 3 segments for the "vertical" part of the "leg" vs 2 for a human as dogs (like most quadrupeds) walk on their "fingers" alone rather than the entire "hand/foot"