In your newest update on the gold texture, I was curious why you didn't want to incorporate a frenel component to it. Was that by choice, something you just forgot to add as you usually add it to all your textures.
Hey! I'm glad that you know how important fresnel is that you call me out when I skip it :D
I tested fresnel when I was exploring the gold shader. So while I still stand behind its importance, but the difference wasn't terribly obvious so I didn't think the course deserved another fresnel lesson.