Hi Kent, excellent job as usual...
Why are you scaling the left eyeball manually to match the reference instead of using x symmetry? Are you not expecting issues if you change the camera angle?
Hey thanks for positive feedback :)
Unfortunately with this 'xeroxing' workflow it's highly unlikely that symmetry is true in the artwork. So if we're going to match it perfectly we have to stray from symmetry. The goal though, as a 3D artist/sculptor, is to achieve a balance and make sure the asymmetry looks ok from other viewing angles.