Tried to use Array modifier to create the same model as in the video. It does not work for me. Been googleing, youtubing a...

Tried to use Array modifier to create the same model as in the video. It does not work for me. Been googleing, youtubing and struggleing for 4 hour now and I cant find a simple way to steer this modifier. How is the flute made and how can I recreate this exact offset? Found a site who described "scale" for me and since that it made things a bit better but I am still very off when it comes to control the rotation in edit or object mode
  • tommy-bonte replied
    Hi Jonathan, I have tried these things and I think it is what you are referring as object origin. I made a flat, scaled, mesh and put the modifier on it from start therefrom it was much eiser to see what steps resultet in a odd modification. I would gladly show you what I mean. Unfortunate i "applied" my mesh earlier (which I shouldn´t have done). Link:https://drive.google.com/open?id=0BwZ8v87XNO09LW5SZXliQnEwNjA