Hello, I wouldn't mind more info on when one would sculpt vs traditional modeling. Is sculpting primarily used for still ...

posted to: Final Polish
Hello, I wouldn't mind more info on when one would sculpt vs traditional modeling. Is sculpting primarily used for still images and 3D printing? I am guessing with increased geometry one isn't making animations with all sculpted models? I don't know, just more basics on the different times one uses the different types of modeling etc. would be beneficial to me I think. Thanks for all your work!
  • Jason Fink(kislonecho) replied
    I just saw the part in the Exercise about using decimate to lower the faces, so I am curious if this then puts it on a level playing field with traditional modeling? I don't know if "traditional" is the proper word to refer to the other type of modeling shown in the beginner flows thus far or not. Also again with limited knowledge something I would be curious about is seeing someone of equal skill make the Melvin character in the traditional modeling way to see the working, flow, and end result differences, just seems like it would be informative to me, I may try to look for something similar on Youtube to get more info on how the two compare and contrast. Thank you!
  • Aunnop Kattiyanet(aunpyz) replied
    Sculpted mesh can't be animated due to the amount of vertices. But we can retopologize it into a lower polygons mesh in order to animate it, and in order to take the details from high poly mesh to low poly we need to bake the detail from one to another. Also, sculpting is way more intuitive and more comfortable than traditional modeling for me. Hope this help :)
  • Kent Trammell replied
    I only polygon-model (traditional) with hardsurface, inorganic shapes. Like if I were to model a computer keyboard, a briefcase, a piston, a television, desk, vehicle wheel, etc - stuff based on primitive shapes like cubes, cylinders, circles. Anything organic like trees, humans, animal, cliff surface, etc I'd do with sculpting.