I don't know what i did, but thats what i have: it seems as if the camera is in my origin point of my mesh and facing down, here is pic for more clear understanding https://www.flickr.com/photos/138319829@N07/shares/37mW18
You probably accidentally set the 'local camera' option to be your mesh object. See in your View Properties Panel (N Panel) under the Clip options, the "Local Camera" field and click the "X" to empty that field.