I didn't like Melvin's leg, so I cut it off, and tried to reconnect the faces in edit mode which created a geometric night...

posted to: Body Blockout II
I didn't like Melvin's leg, so I cut it off, and tried to reconnect the faces in edit mode which created a geometric nightmare. Is there way to lay on layer of geometry to close a hole in your object? Also, when I tried to close the hole I used large faces which didn't work well in sculpt mode.
  • Yves Perera(shinsaku) replied
    "Is there way to lay on layer of geometry..." I don't understand this part. Otherwise, if you are using dyntopo like Kent, you shouldn't be having a nightmare (even if you used large faces), you just need to increase the detail size and set the mode to "Subdivide Collapse", you'll clean the area really fast that way. ;)
  • Kent Trammell replied
    Yves offers solid advice. It's difficult for me to visualize your situation enough to offer relevant information. You're welcome to contact me via Intercom about this (Question bubble in bottom right corner of your screen) where you can attach your .blend file. Or you can post a link to your .blend here in a reply and I'll take a closer look.
  • John Porter(jporter19) replied
    Kent, I posted the file as you suggested. I left sculpt mode and went into object edit mode; then switched to wire-frame and used a box selection on melvin's leg; then deleted edges. This created a hole in Melvin's leg through which I could see all the way up to his head. Nothing in Dyntopo seemed to close the hole.
  • John Porter(jporter19) replied
    I uploaded the file and got the answer from Richard. Key things i needed 1. delete stray vertices 2. making 1 big ngon by selecting all edges and 3. using Ctrl-T to subdivide the ngon into triangles.