I was just wondering why you didnt use a cube, extrude the sides to match the general shape of melvin, and then scaled the...

posted to: Base Mesh Creation
I was just wondering why you didnt use a cube, extrude the sides to match the general shape of melvin, and then scaled the faces up to match the general shape, then used a subsurface modifier on it? Is there a difference between using a skin vs. using a cube thats subsurfaced? Im asking because I was thinking that it'd be easier to get your general shape easier with that then trying to clean up the skin? the shape will be there, the general sizes can be adjusted too, and the 'skin' wont go all wonky on you... Or am i totally wrong at this whole thing and im totally barking up the wrong tree?
  • Kent Trammell replied
    Personally, I don't like polygon modeling (extruding, edge loop cutting, etc) for organic shapes. I find it very unintuitive, even after doing it for so many years. The skin modifier is faster and easier to pose in my opinion. But if polygon modeling is what you prefer that's absolutely fine! Both methods in this situation are purposed the same: Generate a general shape to begin sculpting.
  • Geronimo Alfonso Santiago(floopate) replied
    Ooooh. ok! I was just thinking there was an important reason why one would use the skin vs. polygon modeling :) Thanks for taking the time to answer this. I'll experiment a bit with both and see what works for me. :) Really helps shed some light on some things :) Really appreciate it.