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Hi Kent...
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Hi Kent.i'm playing with adding as much detail as possible eg, adding smile lines, veins on the arms and playing with text...
gutendog
posted to:
Introduction & Artwork Analysis
September 1, 2015 11:59am
Hi Kent.i'm playing with adding as much detail as possible eg, adding smile lines, veins on the arms and playing with texture brushes. Would you say that I should do this in the dynotype phase or after retop with a multiples?
Reply
Kent Trammell replied
September 1, 2015 11:42pm
I recommend using multires for high-detail sculpting.