Just curious if the dependency graph issue has been resolved in any of the most recent versions of Blender?

Just curious if the dependency graph issue has been resolved in any of the most recent versions of Blender?
  • Ingmar Franz(duerer) replied

    In Blender 2.90, this problem no longer exist as far as I can say after some testing:

    Screenshot after having manually entered frame number 11 for the playhead positioning which caused a recalculation of the "Arm Spline" lagging behind the "CTRL_IK_hand.L" bone in Kent's demonstration up to video mark 10:17. The "Extra Object Update" and "Extra Data Update" functions which the Blender developers had introduced as a hack for updating the "Dependency Graph" at every frame (see video around 10:30) have been removed:

    Nevertheless, I'm wondering when this issue has been resolved?

  • Ingmar Franz(duerer) replied

    With everything fine in the arm rig, I can proceed with the animation: