Hello, When I went to the sculpting, after edit mode, the "Topology" tab was no longer there, it was rather "Dyntopo",...

posted to: Base Sculpting
Hello, When I went to the sculpting, after edit mode, the "Topology" tab was no longer there, it was rather "Dyntopo", and when I went to look in its options, the they were quite different from yours, how can fix it? I am using version 2.75a Thank you in advance!
  • Kent Trammell replied
    There's nothing to fix, the Dyntopo panel has simply been updated since the recording of this course. You can either use the matching version of Blender, downloadable from here: http://download.blender.org/release/, or watch through this newer sculpting course that uses the updated Dyntopo panel: https://cgcookie.com/course/modeling-a-sci-fi-helmet/
  • Boris Kachscovsky(jamesbaxter) replied
    If we were to use the modern setting for the sculpt - which setting should we choose? Seems like Subdivide Edges with.. Brush Detail?
  • Boris Kachscovsky(jamesbaxter) replied
    The closest I can muster is Subdivide Edges with Constant Detail at around 20% - similar results!
  • Uno Castillo(uno-castillo) replied
    i have the same question that Boris did a year ago. Please answer