Image Texture a Plane with the Solidify modifier - Flip Text (Blender 5.0.1)

Question Materials and Textures

Hi guys, hope you are all doing well.

I am creating some real life objects as entertainment and to practice, right now I was creating this Bambu Smooth PEI Plate:


Which is a simple plane with some cutouts and some seams for UV unwrapping:


On the modifiers I have:

  1. Bevel (Vertices based on weight)
  2. Solidify 1mm
  3. Smooth By Angle

The Image texture I am using is:

Now the issue, if I flip the model, the other side of the plate looks like this :)


The text is wrong.

My question: Is it possible to make it work without having to apply the modifiers and move/flip the bottom faces in the UV editor?
I googled a bit and found a cool thing in the shader editor:


However, this doesn't seem to work if I have the solidify modifier active:


I tried using the normal/true normal of the geometry and comparing if the Z is greater than .5, but this breaks as soon as I rotate the object. I thought, maybe if I make it a child of an empty, the normal will stay fixed (using the local axis?? IDK), but it didn't work, as soon as I rotate the empty the same issue happens.


Any tip would be welcome, If there's no workaround I'll just apply the modifiers.

Thanks in advance.

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Reply
  • Martin Bergwerf replied

    Hi Carlos,

    A possibility is, to give the back a different Material, for instance like this:

    Solidify-flip.png

    2 loves
  • Omar Domenech replied

    Same as Martin, you can have two materials and UV two sets of different UV layouts that you can lay independent from one another. That way you can have a material and UV set up for one side and a different UV setup and material for the other. 

    UV Maps.png

    2 loves
  • Carlos (Carlos21) replied

    Thank you both, I am going to try these out right now.

    Have a great weekend!

    • 👌
    • 👍
    1 love
  • Carlos (Carlos21) replied

    Done :) thx again.

    First time using multiple UV Maps, had to use the UV Map in the shader node editor to pick each one for each material.

    1 love
  • Carlos (Carlos21) replied

    I had no idea about the options that the solidify modifier offers, with this other one "output vertex groups" I can do it with 1 material:

    1 love
  • Martin Bergwerf replied

    Ooooh,

    I never used that one....interesting!

    1 love