The binocular material doesn't look like wood after applying the normal map. It looks blocky as if made from irregular sized lego bricks. Does this work differently in Blender 5 from the way it does in the video?
I just followed the steps in the video and double-checked the nodes and values against it. I think everything is identical.
There are two selectable binocular models in the scene and the mapping doesn't appear to work correctly with the first (which seems to work for you). It does work if I choose the "unwrapped binoculars" and apply the texture to that. So thank you, problem solved (to an extent!)