What are the differences between using support loops versus this bevel technique?

Question Modeling

I’m having a bit of trouble describing this clearly, but I’ll try my best.

In these two images, you can see two different approaches:

In the first one, I’m using a Bevel modifier with Profile = 1 and Outer Miter = Arc.026-01-08 114901.png

In the second one, I achieved a similar result by manually adding edge loops.026-01-08 114935.png

Visually, both methods sometimes look the same and seem to work fine. However, in some situations the manual edge loop method doesn’t work correctly, or it doesn’t feel like the most optimized workflow.


So my questions are:

Why does this happen?

When should we specifically use the Bevel modifier (Profile 1 + Outer Miter Arc) instead of adding edge loops manually?

How do you identify which method is better for a given situation?


For example, in one case the manual edge loops worked fine not the best,
026-01-06 193316.png

but I was later told that it wasn’t the most optimized approach and that using the Bevel modifier with those settings would be better. That’s where I get confused.

026-01-08 115707.png

I’m struggling to understand when to rely on manual edge loops and when to use this bevel technique instead, and how to decide between the two in a practical way.

Please also look at the 1st two images too. I am kinda confused

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Reply
  • Martin Bergwerf replied

    Hi Deb,

    Maybe it's preference/

    Beveling can create Triangles and NGons, which is not always ideal. (Talking about  Subdiv Modeling here.)

    What I do is using a combination of Edge Loops and Inset. 

    In the case of a default Cube, Beveling would certainly ne a lot faster and easier than adding Edlge Loops, but in real models, it rarely gives me an advantage. Also, manually placed Edge Loops are easier to control for me (mainly because I am used to them.)

    For instance:Cube_00.png

    Beveling on the other hand, can be done with a Modifier. Whether you prefer to adjust Weights of Edges or Vertices, or to slide Edge Loops around, is up to you.

    There are situations where Beveling is easier, but I tend to stick with Edge Loops.

    I have never been in a situation, where manually placing Edge Loops didn't work. (Especially when used in combination with Inset.)

    So, I'd recommend, when in doubt, try out both methods ad see what you like better, feel more comfortable with. After some time, you'll be able to just look at a model and know which method to use in that situation.

    There are no hard rules.


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  • Omar Domenech replied

    I'd say it's preference as well. Kent has always said he likes to make things burned into the model, so manually adding edge loops, because that makes it software agnostic. No matter where you export your model to, in which software you open it, it'll always work fine. 

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  • Deb kanta Guin(AgainstTheFlow) replied

    uhh i understand it now guys...Thanks a lot omar and martin.

    • 👍
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  • thehomme replied

    Until recently I was always pretty skeptical of bevels... esp the destructive type - I thought they were more trouble than they were worth.

    However after doing the Luminor course I'm seen the value in combining weighted bevel modifiers with sub-d on a recent model.

    Here's my example  - this might be incorrect advice as I'm still learning but hopefully you can see why it's helpful in certain contexts

    To create this I initially destructively bevelled a single edge with no segments and did an extrusion down on the Z to create the cut but visually it's quite weakly defined but I didn't want to add more edges I'd have to resolve. 

    So I selected these edges and added weight and then a bevel modifier

    This gave me better edge definition without having to add more edges



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  • Martin Bergwerf replied

    That's a complicated model Charles thehomme ,

    Looking reaaly good, apart from what looks to be a bit of a Shading issue, probaly because of that Pole on a curved Surface:

    Camera_07.png

    Sorry, I couldn't help noticing it😉

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  • thehomme replied

    Thank you. I've been chipping away at it day by day. There are lots of mistakes, or more accurately, places where I couldn't resolve the edges. Ideally I'd redo it but I'd I think it's better to accept it as is and try and texture it as best I can and just move on. Texturing feels more intimidating than the modelling at the moment. 

    • 😍
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  • Deb kanta Guin(AgainstTheFlow) replied

    Thank u thehomme...i will try to use bavel modifer from now and lets see what happen.....

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