Hi, the greatest teachers, and the nicest community 🙌
I would really appreciate some advice on making a topology (or being pointed to the proper place where I could ask such questions).
I need a little advice on building the polygons on the top of the surface of a new FIFA WC26 ball I'm trying to model
There should be seams and insets on the surface that I want to try to do with the geometry... I marked them with colors (Orange for the inset part, and the Blender's Mark Seam (purple color) for the place where parts of the ball come together)
And I guess the way I've started to build the geometry could lead to a lot of inconsistency in quad sizes, and will lead me to making a lot of triangles, which I guess will lead to a disaster when I start to subdivide the ball 🥹
Could you help me make it better and more solid with some expert advice on how to put the topology on top of it, please 🤗🍻
The reference:
Hi Alex,
That looks complicated; there is a lot going on there. And it's a spherical Object, Mesh Spheres are a bit of a topological nightmare.
It'll be mostly trying things out and see what works, like a puzzle. You will also have to take advantage of Smooth Shading, more than relying on Subdiv..
This oldie is great (you might have already done it): https://cgcookie.com/courses/introduction-to-retopology
Yeah as Martin says, sadly modeling and topology is impossible to do a walkthrough via text on a forum, there's too much tricks and gotcha's. But know this, even the master modelers have a hard time figuring out the correct topology of something they are modeling for the first time. usually there's a lot of trial and error, trying stuff out and getting yourself into a corner and then seeing it doesn't work and starting over, and then you take a different approach each time and you start to feel you took the correct path and you go with it.
So it's the same for you, try stuff out, you will make a mess, you'll try to make it better, but you have to realize it's a loosing battle and it's better to start over and try a different approach. Again, it's how even the masters do it, you never see it on a tutorial because they went through a research phase before they start to record and have rehearsed it all.
One thing I'll say is that in the corners, it's better to have the corner quad for making the turn or you'll have loops going all over the place if you leave it as it is. So this guys:
