Luminor logo issue

posted to: Luminor Logo

I'm sure I followed exactly the steps in the 'Luminor Logo video', having done this at least twice now, creating the strip bottom left of the camera rear for the text placing, 'unwrap angle-based' to  load it onto the UV image square: scale, rotate etc. to position the strip over the Luminor text part of the 'camera decals mask' image. However, after creating the nodes I find the rest of the 'camera decals mask' image also appears on the camera model and not just the 'Luminor' text. I'm very puzzled by this as only the Luminor text is selected under the unwrapped area, as shown in the tutorial. Can anyone please advise why this is? I've not really had much practical experience with texturing yet or else I might have figured it out.

Thanks for any assistance.

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Reply
  • Martin Bergwerf replied
    Solution

    Hi aaww167 ,

    A bit hard to tell without some screenshots (UV Editor, Shader Editor, Viepwort), but did you perhaps miss the part at ~0:53 where the UV's get Scaled down to 0?

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  • Omar Domenech replied
    Solution

    For that to happen a UV island that maps to those parts of the model must be in the 0 to 1 space. Perhaps it's hidden? So unhide all your island just in case. It's same as in the viewport, H to hide and ALT + H to unhide. 

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  • aww167 replied

    Hi, Thanks for the replies. I'm uploading a couple of images which should show my process in creating the island scaled and positioned over the word Luminor on the mask image.  Hopefully this is self explanatory- I did just follow the steps in the video tutorial.
     11.45.12.839 AM.png

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  • aww167 replied

    Below is the render with the Luminor text correctly placed on the camera body, but for some reason there are other unwanted parts of the mask image that weren't selected (that I'm aware of) showing on the geometry
     03.46.33.589 PM.png

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  • aww167 replied

    Problem solved, and thanks to Omar Domenech and Martin Bergwerf . Your advice did produce the solution. My mistake was to think that because the rest of the unwrapped body UVs were hidden, they weren't there. In fact I hadn't scaled them as I should have done. Geometry now looking great! Thanks to all who responded.

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