Hey! I'm following the tutorial bit by bit (loving it so far). Reached face modelling chapter recently and noticed some issues with the head. To be short, I decied to go for another form for the head, just for a practice purpose. I'll attach screens with a stretching and my topology. Should I leave it as it is or there is a better way to do this? I'm kinda stuck)
Hi
CupOfTea ,
You have run into a problem that is typical in Subsurf Modeling; basically, you have a circle with evenly distributed Vertices at the top, but below you have extra Vertices (Edges) that create something like this, when Subdivided:

You can try to use the Data Transfer trick to fix, or at least improve the Shading in that area. You should maybe also consider, how this is going to be Textured. If you stick to something rusty like in the Course, you can probably get away with minor Shading issues like this.
Unless I’m misunderstanding your topology is different Martin. You have all quads and even spacing whereas OP had tighter edge loop and a triangle on the corner.
That is true Charles
thehomme ,
but that is irrelevant in this case, where I just wanted to show the effect of the Data Transfer.
Thank you all for the replies) I believe Data Transfer was used in the pot making video. That was so long ago for me I totally forgot about that trick