Hey, everyone!
I'm looking for the best way to apply a tattoo to a face. The model is pretty low-poly (from BASEMESH | Create Stylized Characters Quickly with Blender)
There are 32 of them. Is there a way to add them in parts instead of one by one? For example, add texture to the entire right side of the face, then to the left, and then to the front.
You can add a texture where you paint all your tattoo's in with texture painting into the model's UV's. That way all your tattoo's live inside one texture instead of having a lot of small texture files plugged all over the place.
You have to add them one by one if you want that fine detailing of where they are. Or you could export your UV layout and in a imaging application just place them following your UV's. That is cumbersome though. Also, you can as well have say a texture that contains five tattoo's and paint them into the model on a bulk like that. But one by one is the way to go if you want to place them exactly where you want on the model.
Omar Domenech, thank you so much!
I also have all these tattoos in vector format in Illustrator.
Will it work if I make a “project from view” for example the left side, and then place the tattoos in the right places in Illustrator and import them as png into Blender for this UV projection?
You can try that, I think it may give you some distortion. I would place all the vector tattoos in one artboard in Illustrator, export it as a PNG with alpha and then import that image with all the tattoos into Blender texture paint and use it as a stencil to paint whichever tattoo I want. Let me see if I can search for a lesson on a course where the teacher does that.
I think I understand, thank you very much. It would be great if you could add such a guide.
I had to go way back, but this video gives the idea: