Hello,
I hope someone in the community can help. I'm confused, again. This is in regards to the Blender Basics: An Intro. to Blender 3D 4.5 LTS/ Section: Orientation and Parenting-- The instructor demonstrated the relationship between "child and parent.... where the parent is quite literally the center of the child's world" using two cubes, and a UV Sphere. Cube 1, is located at the "world's origin" (Location: X, Y, & Z = 0m), Cube 2 is located behind Cube 1 (location: X = -5m, Y & Z = 0m), and the UV Sphere, that appears to be on top of Cube 1, is located at its "object origin" (X, Y, & Z = 0m). How was the UV Sphere set "at its object origin" (X, Y, & Z = 0m), and not overlapping Cube 1?
When I repeated his example-- The only way I could keep the UV Sphere setting on top of Cube 1, and not inside it, with the same coordinates (X, Y, & Z = 0m), was to go to the top menu bar, select "Object", scroll down the menu to "set Origin", and then scroll down and select "Origin to 3D Curser". Is this correct?
Thank you for your assistance. Example below--
Yes that's correct. The next lesson outlines this process (of positioning the 3d cursor and then setting the origin to the cursor) in more detail.
Hi Andy AAeJax ,
There are a few ways to do that; your method works here, because the Cursor is at the World Origin.
Another common way, would be to Move the Sphere in Edit Mode, then you would be Moving its Vertices, leaving the Sphere's Origin in place.
You could also, Move the Sphere in Object Mode and then CTRL+A > Apply > Location. This will set the Object Origin to the World Origin.
There are other, more 'convulated' ways, but these are the ones that are used most.
And by the way, you normally do not want your Object's Origin 'away from' the Object's Geometry.
You will find as you model more and more and as you navigate the 3D space in the viewport, that the 3D cursor is such a powerful little simple thing. Or more than powerful, extremely useful. You can use it as custom pivot points and all around as demarcations for all sorts of utilities. Try and remember as sooner as possible to be aware of your object origin. We tend to forget about it when we're starting to learn and then we get into all sorts of trouble because our origins are out of wack and resetting them causes issues that we then have to clean up.
Hello Charles Batho, Martin Bergwerf, and Omar Domenech,
I really appreciate the help. So, my method only worked because the curser was at the world origin-- Good to know. I did not realize there were so many ways, and conditions, to reset the object's origin. Hopefully, the next lesson makes this a little clearer. I'll try to keep aware of my object's origin to avoid problems. Thanks again for all your help.