Very good and inspiring tutorial,
This is making me think how difficult or if possible at all, would be to load this as a game file for windows, linux or Mac. Would I need much more resources to load it in to a console... (I imagine you need to be a license developer to load this in to for example a Nintendo console, but would I be able to load this into a Steam Deck console? I mean something basic, like loading the scene, the tyre and just rotate it around sort of a very simple "game" just for testing purposes.
I am happy you've enjoyed the course! Thanks for following along, Sergio! :)
As you've seen, there is a lot involved in just the game-art side of game development, however that is just one part. The rest of the complexity comes from what exactly it is you're wanting to do, what engine you want to use, your programming ability, etc.
You will have to look at the features your engine of choice provides, as usually they are pretty up front about what platforms they will publish to. It is very possible you could export a game to a Nintendo console if you wanted to, however if you intend to sell that project there are other legal hoops you'll need to jump through with the platform itself to make that happen.
For your basic example, I think that is more than doable. Again, it primarily comes down to engine of choice and programming confidence. There are many tutorials on YouTube for pretty much any game engine you have heard of, helping people make any type of video game. You may try looking up "[game engine] endless runner tutorial" or "[game engine] vehicle tutorial" to see what is comparable to what you are looking to do!
While there are types of games that are easier to make than others, as a base level I would say that making videos games is challenging. Not impossible, but it is the culmination of several disciplines of all calibers. Visual Art, Math, Science, Music, Design. There is a lot that goes into making a video game than people give them credit for.
All that being said, with enough patience and some good Googling, I'm confident you will be able to achieve what you would be after! You've already come this far. :)
I've not done this course but from what you're saying I'd suggest perhaps looking at Roblox as a first step if you're not an experienced coder. You'll be able to import your models into Roblox and should be able to implement a basic game with a bit of time and effort. Advantage of Roblox is that it's ecosystem is set-up to 'publish' whatever you create and make it available to anyone through its own app so you'll then be able to 'play' that on phone or desktop without the need to compile and publish your 'game' to another platform.
Unity or Unreal are pro level environments. They are in effect 'free' to use and you only need a licence if you intend to publish your game. Unity used to still allow you to publish your game as long as you displayed the Unity splash screen but it's been a few years since I've mande any Unity games so that might have changed since. The massive plus with Unity/Unreal is that you make your game once (one codebase) but can export to iOS/Android/Steam or even, depending on the game, html
I'm also sure that there are probably other options around pure html5 based game engines but don't have any experience working with them as always used Unity.