Hi, I am just about done refreshing some of my current animation knowledge at least since Monday and am about to embark my first full body after watching this first video here. Then taking notes on the rest of videos. My question is that your method of teaching is pretty good for beginners like me doing the layered system as one example and working on one leg, and then copy paste info to other leg as another, but with your vast knowledge of animation( or anyone who has takin animation courses from others) is this a main/common way to teach animation for starters or are their other common methods other mentors use for beginners to walk cycles?
Possibly not what you're asking. If you want a reference of how to do walk cycles and lots of other things this book is the bible
https://www.amazon.co.uk/Animators-Survival-Kit-Richard-Williams/dp/0571238343
Hi Brandon,
That would be the main way to teach a walk cycle in a 3d package yes.
One thing you will learn about the art of animation, is that is the same regardless of your choice in tool.
The end product is pixels 'moving' on a screen.
The main ways to get there would be 'straight ahead', 'pose to pose' or a 'combo' of both (as you have read in the ASK book)
You will learn more about that in the Body Mechanics and workflow course. However, in the way that you have learnt to animate those walk cycles, you've been doing something that is specific to 3d animation. Really it's pose to pose via layered animation.
This is super helpful in cycle animations.
However if you are doing a pantomime shot or body mechanics, there will probably be very little layered animation and more pose to pose.
Each style of animation (stop mo, 2d, 3d etc) has their own tricks. Layered animation, copying and pasting poses and curves are one of those tricks in 3d.