Simulation Help

posted to: Dice Animation
after all the adjustments, a few of my dice appear to be sinking into the plane on first contact. any help? 
  • Martin Bergwerf replied

    Hi Samantha,

    The first thing you could try (if you haven't done that already), is to increase the number of rRigid Body calculations per Frame:

    Rigid Bodies_00.png

    (The Solver Iterations is for Rigid Body Constraints, which you don't have if I'm not mistaken.)

    1 love
  • Sascha Feider(SFE-Viz) replied

    Giving the plane some thickness could help too.

    1 love
  • Martin Bergwerf replied

    That shouldn't matter if you use a Box Collider, or even a (default) Convex Hull collider as far as I know. But do feel free to experiment with that!

    1 love
  • Martin Bergwerf replied

    Oh wait, Sascha is absolutely right; adding more thickness should help with the Collision detection, just like increasing the number of Subframes, but it's much cheaper than the latter.

    2 loves
  • Sascha Feider(SFE-Viz) replied

    I seem to remember having a similar issue and thickness fixed it. I think zero thickness is always a bit tricky with that stuff.

    1 love