Hi Sasha
Great Course so far. Nice to work on something so practical for a change.
Just a quick question - At 5:19 you add some loop cuts to the back of the door for the glass. You Add the loop cut, pull it down to the edge and then "G" "Z" back up 10mm. When I do this the entire top of the door moves up 10mm - the door gains 10mm over its whole length. I feel like I've either checked or unchecked something somewhere. I've hunted and hunted and redone but can't seem to get it to work like yours.
Any suggestions?
Of course, I can add the loop cuts and measure them out in different ways, but I would like it to work as yours does because it is so much simpler.
Thanks again for the course
Hm, maybe, Bradley
Sh33pDoggS ,
You accidentally hit the O key at some point and enabled Proportional Editing.
That is really the only thing that I can think of at the moment.
Hi Bradley
Sh33pDoggS,
Thanks for taking the course, I'm glad you like it so far.
Martin was faster again, but my first guess would have been too, that you might have accidentially hit the O-key to activate proportional editing, maybe once when pushing I to inset. Happens to me all the time too.
If that's not it a screenshot or video with the entire UI visible would be helpful to troubleshoot. ๐ค
Geez guys, thanks for making me feel like an idiot๐๐๐๐
I could've sworn I checked everything. The problem seemed to just go away, but now that you mention it, I tried to replicate the problem and proportional editing is the only thing that will do it, so I guess it must've been that.
Thanks everyone for such a quick responses and keep up the fantastic work.
Sascha, while I've got you, I have another question. I may be jumping the gun a bit because I have not yet finished the course, if so, I apologize.
I'm just going to mention the glass doors, but my question goes for everything. Would it not be better to model the muntins/rails/stiles all as seperate objects (with the notches). Would this not help extract a more accurate cutting list?
I can't tell you how many times I accidentally hit O when insetting something. I blame my crappy keyboard, but in reality it's probably my big fingers ๐คฃ
To your question: You could certainly do that, if it fits your workflow better, but you'd also introduce a few issues.
I'll go into extracting dimensions for a cutlist and the problems with it in Blender in a lesson towards the end of the course. There I also touch on why I prefer to model things as one object.
In short: I try to keep the object count in the scene smaller, otherwise the outliner will get very crowded. In addition I like keeping all parts that will be connected later, be it via screws or glue, as one object (bodies, fronts etc). That's why I model it the same way the individual parts would be assembled later.
We can extract very detailed dimensions later for the parts by using segments like we did in the early stages, when we measured up the room.
Modeling all notches, gooves, tongues etc. just adds a ton of extra work, which wouldn't be feasible for this type of workflow. So at the end when I extract my dimensions with the MeasuerIt tool, I just add whatever I need for those area, for example an extra 10mm on each end of a rail for the tongue.
It also adds a lot more work in terms of assigning bevel weights, so you don't end up with bevels in the wrong places. From there you might end up running into issues with the bevel transition in inside corners and transition from bevelled to non-bevelled edges.
So there's a lot to keep in mind when separating all the parts into individual objects.
One more reason would be, if you were to do an animation. Then you'd have to be very diligent with the parenting hierarchy.
Hope this clarifies my reasoning for keeping it in one object a bit.
yes, I see your point.... No point adding hours and hours of work now, to score a little bit of time later. My biggest problem is always texturing and UV unwrapping, but I I guess modeling individual pieces doesn't necessarily make that any better anyway.ย ย I'll hold my horses til the end of the course then. ๐
Thanks again for the great videos. Absolutely loving it. Can't wait to get stuck into my own kitchen for the exercise.
You're right, individual pieces won't make UV unwrapping much easier, or more enjoyable for that matter ๐
My basic rule is simple:ย
Plywood and similar I treat every cut edge as a uv seam.
On solid wood wrap face and edge grain around the piece together with only one seam, joints are usually seams too. Ends depend on how you want the grain to run. More on that in Chapter 3. ;)
Looking forward to your kitchen.