Questions regarding bending loop cuts and topology

Question Modeling

So I made this 3d logo but I am not sure what the best practice is here. Is it a better idea to add a new loop cut at the top and let the middle loop cut bend? And of course I would appreciate some topology tips (like if sharpening the concave part like that is fine). 
I know this is super simple, but I don't want to learn bad habits :)

14 220010_edited.png

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Reply
  • Grady Pruitt(gradyp) replied
    Solution

    The main reason to bend the loop is if you were going to add some sort of detail along that route. Since the top part has 2 face loops and the side part has 3, If you're not adding some sort of detail around there, you really don't have to turn it unless you just want to.

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  • Omar Domenech replied

    As Grady says, you don't need the extra polygons unless you have a good reason to. Usually it's better to save on polygons, so if that is just a flat face where nothing is going on, the simpler the better. 

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  • thehomme replied

    As above - unless you need to model a detail you don't need it. However it's a good exercise to remodel this so you do get edge flow around your logo so you know how to do it when you NEED to do it - cos eventually you will need to do this sort of thing.

    Also - I think you've asked this - you can sharpen your right angles via topology (without using a crease) with cuts shown below then dissolve the purple edge on the top and bottom faces

  • Grady Pruitt(gradyp) replied

    Huh? He's already got a loop going all the way around the edge of his logo... that 2nd one would remove that loop.

  • thehomme replied

    yes but it would sharpen the corner without a crease. That's one of the other questions I'd thought he'd asked "And of course I would appreciate some topology tips (like if sharpening the concave part like that is fine). " the grammar is a bit mangled so I'm not 100%. Sorry if I've misunderstood

  • Grady Pruitt(gradyp) replied

    Oh.. now that I'm looking I do see some concave in the original.. but I think that's because the verts on the interior faces aren't level with the outer edges.


  • Daniel P(cashlife) replied

    Thanks for the feedback. With "concave" I meant the part where the T merges into the U. I did the sharpening and it looks pretty good (although the original 2d design has perfectly sharp edges I can only get with a crease).

  • Grady Pruitt(gradyp) replied

    Yeah... the concave is because some of those verts are lower on the Z axis than the other ones Fix that, and that should get rid of the concave I think