Blend shapes

Ok.. I'll admit...I've not gotten around to submitting an exercise for this... but I have used what I learned on doing a very basic rig on my self portrait character that was at least enough to get me a few expressions. After doing this course, though, I was wondering for a while what shapes and controls I might need if I wanted a more complete set for my character. A couple of months go by, and I found out about ARKit blend shapes, which can be used for mocap and vtuber models, and such. The one thing I noticed, though, is that every single tutorial I've seen on it first have you do a face rig (like from Rigify or some other tool). But I had a question... What was taught in this course should be enough to create such shapes, right? Just curious :D
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  • Wayne Dixon replied

    Hi Grady.

    I've never done anything with ARKit myself but to answer your question, yes...(*but partially).
    The basis of what is needed is 52 blend shapes - with precise names.  And that is what is connected to drive the facial capture - in my (limited) understanding.

    I believe that there are a few tools out there that will animate your Rigify Face and turn it into the required blend shapes - but a manual approach is certainly possible.

    In this course, you learned all the technical things you need to know about shape keys in order to build all the shapes you need.

    *What isn't covered though are the exact shape keys you need to work with ARKit.  ie - what those 52 shape keys should look like and what they should be called.


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  • Grady Pruitt(gradyp) replied

    Yeah.. I'd already found a site that has the shapes and names. :D  I'd just noticed that NONE of the tutorials I'd looked at just used the methods you did to create the shapes... every one of them rigged the face first :D 

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