Hi,
I was just wondering about which UV unwrap type to use, as I have multiple options in version 4.5 of Blender. I assume that it is 'Unwrap - angle based'. They all seem to give a similar result with the UV's running in the correct direction, but was interested to know if one will give a better result than others and why.
Thanks

Angle based (best for organic objects) and Conformat (best for hard surface models) are the older formats. Minimal (minimum stretch) is generally the best all-around default option for models like characters, sculpted objects, or other geometry where the face angles and area ratios vary significantly as it's designed to minimize texture distortion. As ever it'll depend on your model and texture requirements. Seeing as you're doing the cabinet course then maybe conformat will be the best option for this particular case.
Hi Jack,
sorry for the late reply, I was travelling.
I see you've already got all the answers you need, thanks to everyone.
Martin put it best: "Conformal" would be the correct option. In case of the bodies and fronts in this project, given the seams have been marked correctly, you won't see much of a difference to angle based though.
Minimum stretch will give some weird shapes sometimes when working on objects like theses, so don't use that option here.