How to get an exactly a oaval shape like this?

Question Modeling

I am not getting that exatly oval shape if i just pull the face down.
I also tried inset and create a small face then pull it down but the result is not very good
also tried join some edges and then pull the vertex down with proportional editing but still i dont like the result
025-09-28 094736.png025-09-28 094714.png

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  • Martin Bergwerf replied

    Hi Deb,

    Start simple! For instance, this'll get you already very close and everything is still easily adjustable:

    Pipe_00.png


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  • Omar Domenech replied

    If you add a SubD at level 1 to a cube and apply the modifier and delete half of it, you get exactly that shape I think. 

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  • Deb kanta Guin(AgainstTheFlow) replied
    Thanks a lot, Martin and Omar. I’m active again after 2 days — I needed a break because I was getting really stressed out. Every time I model, a new problem shows up, and tackling those was stressing me out so much that I rage-quit for 2 days.

    I tried what you guys suggested: I started with a cube, duplicated it, and merged faces to form the two holes. But I still can’t figure out how to create the full shape I marked. Especially that specific part at the end where there’s a sharp section sticking out — I just can’t figure out how to make it. I don’t know what to do anymore, please help me.

    025-10-01 181817.png025-10-01 181826.png
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  • Omar Domenech replied

    Don't worry, that is normal. Getting your head around 3D modeling is hard. When I hit those roadblocks what I do is try a simpler model. The old walk before I run mentality. Right now you're doing baby steps, so try to find like a couch you can hold on to as you learn to stand up straight, running is too far ahead of the baby's journey. Model something different that is more approachable. 

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  • Martin Bergwerf replied

    For that pointy bit, you might be able to get something with Vertex Crease:

    Pipe_01.png

    But, like Omar sais, it iws also totally fine to stick to simpler models.

    Sometimes (actualy quite often), we look at something and think: that looks easy enough to model, but then run into a myriad of unexpected problems along the way.

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  • Deb kanta Guin(AgainstTheFlow) replied

    Thanks a lot, Omar and Martin, for all your help and encouragement. I really appreciate it. I think I should share what’s on my mind. Every time I want to create something, I go to Google to gather reference images. There are always lots of simple and hard ones. But whenever I do that, my mind keeps telling me: if you make the simple one, you’ll achieve nothing — and if you can’t make the hard one even after 3–4 months in Blender, you’re bad at it. So I always pick the hard ones and end up struggling every time. I really can’t control it. I see a lot of people creating cool stuff and I keep thinking, am I good enough for my stage? That’s also why I choose comparatively harder projects. Another thought that eats me up is that to get a job in 3D nowadays, you have to be extraordinary. Even though I’m not learning 3D for a job — my main goal is to build something of my own — these thoughts still bother me a lot.
    Anyway, that’s just what’s been on my mind. I don’t know if it’s really a problem or just how I am. But honestly, without you guys, I wouldn’t have gotten this far. You’re amazing.
    Also, I finally figured out how to make the shape! Now I have a clear idea of how to do it, so I’ll be rebuilding it in real-world scale. Thanks a lot, guys!025-10-02 094800.png025-10-02 094810.png

    • 👍
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  • Omar Domenech replied

    Yeah there's a fine balance with these kinds of things. It's the same dilemma videogame developers face. Make the game too easy, people loose interest because it's not challenging enough. Make it too difficult, people will just get stuck and loose motivation. There's a fine balance to be struck in all things. So if you're feeling you're getting to the point of frustration, it's s sing you should tone it down a bit. 

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  • thehomme replied

    I realise this is a very late reply but I saw your post and wanted to offer my take/experience.

    First, if you can, try and reframe your achievements simply in terms of the attempt and not of the final result. Showing up each day and trying to model something is what you need to try and focus on. As long as you've shown up and tried, you've succeeded. Don't worry about the end result and if you think it is good or bad. Beeple's Everydays are a great example of this played out over years. There's also a great little book I recommend everyone read called The War of Art that encapsulates this into a formal set of thinking. It's very motivational. 

    Second, in my other life I train dogs. What you learn training dogs is how to break down a complex behaviour to its most basic parts. To begin with the dog might get rewarded simply for looking at us. Then once we see that they understand and can confidently produce this very simple behaviour on cue, we raise the criteria that gets the reward and slowly build up. If we see that the dog is struggling to succeed at the new harder criteria we reduce the criteria for success so the dog doesn't get discouraged and frustrated and then to raise criteria again. All of which is a possibly overly laborious metaphor for where you're at with modelling. It's natural to try and jump forward and want to model more complex things, especially when those complex things still seem incredibly simple. The way you'll get there is by succeeding repeatedly at the simple stuff and slowly building up. You can WASTE hours/days/weeks trying to fix something you're not ready for when that time could be MUCH BETTER spent modelling simple things that seem too simple. If you're struggling with modelling something, just try and reduce the complexity of the challenge. I'm reminded of someone who was stuck modelling a door the other day. He was trying to do model a door with debossed curved panelling and struggling. My advice was to simplify the door down, simplifiy the panels to rectangles or remove them entirely if he couldn't do that. As above, the attempt is what's valuable not whether you can do it. WIth enough patience and enough attempts you will be able to do it at some point. 

    Not long after i first started once I'd got the basics of the tools I set out to model a pair of pliers. That's a simple thing I thought. How wrong I was. I've now tried 4 or 5 times and still haven't managed to do it properly. However each time I try I get a little bit closer. I learn a couple of new things and realise what to improve/change for my next attempt.

    The world is competitive. There will always be someone who is better/faster/smarter. Try and block all that out and just focus on what you want to do and the progress you're making.

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  • Deb kanta Guin(AgainstTheFlow) replied

    Really appriciate your repley..Thanks a lot thehomme 😃😄


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