I am working on a geometry node using curve to define the boundary of the terrain and wanna have the edge of the curve stick to original Z position.
Originally, I tried to find something like "layer weight" in geometry node but in vein. I used curve offset and proximity node to elevate the center region of the curve to form a terrain. However, I dont know how to fix the edge of the curve always in 0 @Z position.
My questions are :
1) instead of using the way I am doing. Is there any other way to elevate the center of the terrain?
2) How to maintain the edge of the terrain always stick to 0@z position?
* in order to visualize what I am doing, I highlighted the original curve in red pipe and the terrain in green. The edge of the terrain is not touching the red pipe.
Many thanks.
Hi,
Actually, I did it manually finally. However, I still want to find out some way to do it in geometry node.
V