Auto landscape Geometry Node

Question Modeling

I am working on a geometry node using curve to define the boundary of the terrain and wanna have the edge of the curve stick to original Z position.

Originally, I tried to find something like "layer weight" in geometry node but in vein. I used curve offset and proximity node to elevate the center region of the curve to form a terrain. However, I dont know how to fix the edge of the curve always in 0 @Z position. 

My questions are :

1) instead of using the way I am doing. Is there any other way to elevate the center of the terrain?

2) How to maintain the edge of the terrain always stick to 0@z position?

* in order to visualize what I am doing, I highlighted the original curve in red pipe and the terrain in green. The edge of the terrain is not touching the red pipe.

Many thanks.



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Reply
  • Omar Domenech replied

    Doing the terrain in the old fashion way with modifiers pulling and pushing vertices works great. Though if you're doing in on Geo Nodes to learn, then I guess Geo Nodes it is. 

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  • vinco yiiu(vincoyiu) replied

    Hi,

    Actually, I did it manually finally. However,  I still want to find out some way to do it in geometry node.


    V

    • 👌🏼
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