Hello! I have a couple of questions:
1) In the video, you mentioned that SRGB is used in most cases, except for normal, displacement, and roughness maps, where the type should be set to "non-color." Where exactly do I change that?
2) How should we save textures instead of using "save as render," since you mentioned that this would apply additional color transformations that we don’t want?
3) When you said "keep it untouched and edit it somewhere else," were you referring to the texture itself, or to the display/view transforms? And how do we do that as well?
1) This is changed on the image texture node.
2) You only have to uncheck the save as render after you click image->Save as... in the image editor.
3) The exception is if you plan to do texture painting in Blender. She is talking about not setting the color management for the texture's image.