Hi there,
At many instances we used the compare node in these lessons. I can't quite recall if 100% of the time we choose the "compare node" instead of the "math node" set to "compare". But in a couple of times where I had a mishap and went back to the course files to compare node per node, I caught that as being one of the differences in our node trees.
It was never at fault for my mishaps (those were usually a missed domain setting on a dropdown menu somewhere). However, it made me keep an eye on which one you use every time it shows up again. Turns out that when you use it at 10:30 in this lesson I can't find the "compare node", just the "math node".
I guess that's the only one available in the shader editor, vs the geo nodes editor.
That was a long story, to just ask if there are any differences between them, and if I should opt for one over the other for any particular reason.
It's a silly little detail, but the more I try to learn Geo Nodes the more I feel like it's a whole lot of "you'll get used to the nodes as you use them". So I might as well ask.. lol.
Thanks for any insight!
LOL.
Maybe a little... I feel a mix of "I'm a little more robot, a little less human" and "this is like a superpower!"... let's see how I feel about it at the end of the week/course. Lol
So it's mainly out of habit then? Using the one with most options because you usually reach out for the most options, even if there's a "simpler" node that accomplishes the same thing?