Bevel behaving strange, cannot find out why

Tried many things finding the root cause of the following and got stuck. I disabled clamping, merged by distance, recalculate outside,.. If I apply to my mesh, i see the following 

But then by changing my vertex slightly (the highlighted one), it suddenly is solved, and I have no clue 

  • Martin Bergwerf replied

    Hi mmbo666 ,

    Looks like you have too many Vertiices, too close together, which you already seemed to have figured out.

    Here's what happened:

    Bevel_01.png

    Clamp Overlap would have prevented that, but would then also have caused other problems (all Bevels getting 'stuck' at a low Amount).

    1 love
  • none none(mbo666) replied

    Hi Thanks a lot Martin

    To confirm my understanding: It would have been better if my bevel (for the teeth cut-outs), would have had one or 2 vertexes less, as then they would have been spaced out more?

    In other words, the problem is regardless the scale (apply scale was done). I would have had the same issue if I would have made a console much bigger? (instead of e.g dimension of 10 cm, made one of 10 meter big)

    For my own learning, I will restart and do the tutorial, and first start with teeth mark and related bevels before doing anything else... So to play around, confirm and learn!

    Regards

  • Martin Bergwerf replied

    "To confirm my understanding: It would have been better if my bevel (for the teeth cut-outs), would have had one or 2 vertexes less, as then they would have been spaced out more?"

    Yes, that is exactly right!

    Also, restarting is a really good idea; the second time it will go faster and the result will be better and you will have a better understanding of what you do and why.

  • Omar Domenech replied

    Yes for restarting, thumbs up for a great decision. It's the ultimate cheat and most people don't take advantage of it. 

    1 love
  • none none(mbo666) replied

    Got now more intuitive feeling, not yet able to full explain to someone else. But at least what I learned is that in the case of doing this small segment (that messed it up before), that *sometimes* it might better not to model the small edge, but can use a bevel modifier as well (with limit mode set to weight). Will take more experience to fully grasp it, but at least one step ahead. Thnx for your support

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