At about 2:40 Kent moves the icosphere up, so the grid is not bisecting it. He does so in edit mode, leaving the object origin at the world origin. I'm wondering why not in object mode. What's the reasoning behind this? Am I just not remembering it from a previous lesson?
Hi Sascha,
I am guessing; no reason. It seems to be inconsequential.
Maybe the idea was to leave the Origin behind, so it doesn't get in the way visually, when Sculpting, but in Sculpt Mode, the Origin (and 3D Cursor and Outline) do(es)n't show anyway.
In an earlier version of the Fundamentals of Sculpting in Blender, Kent actually uses the default Cube and moves it up in Object Mode.
Thanks, Martin. That's what I was hoping. Memory not quite ruined - check :)
Gotcha! Sculpting = Anarchy until the Mesh-topologian Police arrives 😁