Why move mesh up in edit mode?

At about 2:40 Kent moves the icosphere up, so the grid is not bisecting it. He does so in edit mode, leaving the object origin at the world origin. I'm wondering why not in object mode. What's the reasoning behind this? Am I just not remembering it from a previous lesson?

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  • Martin Bergwerf replied

    Hi Sascha,

    I am guessing; no reason. It seems to be inconsequential.

    Maybe the idea was to leave the Origin behind, so it doesn't get in the way visually, when Sculpting, but in Sculpt Mode, the Origin (and 3D Cursor and Outline) do(es)n't show anyway.

    In an earlier version of the Fundamentals of Sculpting in Blender, Kent actually uses the default Cube and moves it up in Object Mode.

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  • Sascha Feider(SFE-Viz) replied

    Thanks, Martin. That's what I was hoping. Memory not quite ruined - check :)

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  • Omar Domenech replied
    Yeah it's just that in sculpting, all the modeling rules basically go out the window and you're free as a bird to play with clay. No quads or tris to worry about, objects origins, loops flows, it's as if society rules broke down and now you can enter a supermarket and take whatever you want without paying and there's no consequences. And you're like ah man this feels good, we're free. But then someone comes with a gun a robs you and you realize there's no police no more and his not going to prison, so after sculpting do your retopology, we need them perfect mesh behaving correctly. 
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  • Sascha Feider(SFE-Viz) replied

    Gotcha! Sculpting = Anarchy until the Mesh-topologian Police arrives 😁

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