Glossy Anisotropic vs Metallic BSDF

In my understanding the metallic BSDF is gives more freedom and flexibility (via its options) over the Glossy Anisotropic option. For quick and mostly regular jobs a glossy anisotropic is fine. Is my interpretation right? 

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  • Martin Bergwerf replied

    Glossy is different from a Metallic Shader, but again, the difference is not overwhelming.

    Here, from left to right, 'real' metal (with complex IOR, available since Blender 4.3), Glossy and 'normal' Metallic Shader. I made as close in color as I could:

    Metallic.png

    You can probably get away with using a Glossy BSDF for Metals, as you say.

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  • abhishek_90 replied


    The reason I compared the two was based on this answer from this current video "The Anisotropic Shader", it leads to the conclusion that "anisotropic" is now merged with "glossy". Thank you though, for your clarification. I guess it depends on more practices that I put in and use cases that I work on, the answer will get more clearer.

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  • Martin Bergwerf replied

    There used to be 2 BSDF's, Glossy and Anisotropic. The Anisotropic is now indeed  part of the Glossy BSDF. The Metallic BSDF is not the same as the Glossy, but as you can see, the results are quite similar.

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  • Omar Domenech replied

    This always brings up the topic to me of just faking everything. We try to get to a point where we respect the laws of physics, but time and time again I've just heard people say, it's all about artistic freedom, if it looks good enough and gets the point across, you can just fake it. Use a cement texture for a scratches surface, glossy for metallic, metallic for glossy, etc, etc. So all that to say, best practices is to follow things as they should be, but never forget about artist license. 

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  • abhishek_90 replied

    spikeyxxx Thank you for your answer.
    dostovel I totally agree with you. Thanks!!

    • 👍
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  • Dwayne Savage(dillenbata3) replied
    The main difference is that the metallic shader has tinting on reflections and the Fresnel. Where the Glossy shader doesn't. Glossy shader can be used for metals like silver, chrome, tin, zinc, etc. However metals like Gold, cobalt, and copper for example the Glossy shader will look slightly off to eagle eyed people. 
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  • abhishek_90 replied

    dillenbata3 Thank you... 

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