Hi
abhishek_90 ,
That is nothing to worry about, don't touch it; it makes a barely noticeable difference.
But, since you are asking, increasing the Roughness slider in the Diffuse BSDF makes an Object look 'softer'.
A roughness of 0 uses the Lambert Shader, Lambert said (in 1760): "a diffuse surface looks equally bright from every viewing angle" That would be a 'perfect' diffuse surface and that doesn't exist in the real world (but it's cheap to calculate).
A roughness higher than 0, switches to the newer (around 1990) Oren-Nayar model, that takes the roughness of the surface into account and is thus more accurate (but the difference is often very subtle).
The Blender docs did mention both Lambert and the Oren-Nayar Model, but thanks for further clarification in more simple terms.