Ive been sitting on texturing for a long time, not enjoying it too much.
UV wraps arent even that bad - its just texture painting is not my thing at all.
So I decided to skim through tutorial, watch at the process and skip the robot task.
Now, I am choosing what to take next. When I was just starting out few months ago - I had this idea that after I learn textures - I will learn how to make characters/enviroments/good meshes and sculpts, and then tip my toes into animating and rigging.
So - we have these courses I would want to do next
Bugbot, eevee parking lot ( cycles doesnt work for my gpu so this one is valuable ), wrangler mesh ( old blender version but I think core principles of character modeling and topo managment will translate well ), and, well - animation + rigging.
Another thing to consider - I have no idea why animation goes before rigging in core. Dont we need rig to animate?
It kind of goes from my personal preference of wanting to pose my renders first, and learn to animate them later, but core suggests that its better to do animation first ( car before horse type situation ). Considering ideas for my personal projects as well - I plan to use posing a lot more for my first projects than animating.
So - what do I take to have max fun, best learning expirience and best order of skill obtraining in my situation? How to not burn out, and manage personal practice with course watching?
thanks for your help
( Sorry for bad sentence structure, english isnt my first language )
Good news is, you can focus on whatever you want. People usually become a master at one skill, be it modeling and do a lot of modeling, or texturing r sculpting or animating, etc. On the other hand, people also become a generalist, they can do a bit of everything or even a lot of everything, but that's like superhuman level. So there's no right or wrong answer here, it all depends on what you want to do and focus on. If you ask me, the order goes as follows:
Concept art -> Sculpting -> Modeling -> UV's -> Texturing/shading -> Lighting -> Composition/layout -> Rendering/Compositing -> Rigging -> Animation -> Tracking -> VFX -> Simulations.
Each stage of the pipeline is a world full of information, each stage is basically a whole career in which you can get lost in and become a master. And if you decide to tackle Modeling, it'll take a lot of time and practice. Same for any other stage of the pipeline. When I was starting to learn 3D, I spent a couple of months in each stage before moving into the other, until I didn't feel comfortable in one I didn't move to the other.
So the question is, where are you in the pipeline? What's your interest? That way we can link you a couple of courses.
"...why animation goes before rigging in core..."
You can learn how to Animate, using rigged models, you don't have to know how to Rig something, in order to be able to Animate.
But, you will need to know how something is going to be animated and thus to know Animation, in order to make a useable Rig.
This will make sense, when you get to learn Rigging.
That being said, you can totally learn some basic Rigging first, to be able to pose you characters, but that would require some Armature and some Weight Painting and there would be no need for a fully functional Rig (a Rig for Posing, is a lot simpler, than a Rig for Animating).
My interests...
I got into 3d knowing that I will make a lot of character work, which is the reason I am worried about animation/rigging ( good poses )
I also got into 3d, hoping to do art without doing 2d painting, which I dislike.
Also thanks for explanation, Martin, it was really needed.
Real question is that - what would be the best for me to do NOW? I can imagine that its most likely one of the non-core courses, because havent modeled in a whole month.
About my goals - I see blender both as a career path, and as an artistic outlet. I want to make my models sharable and sellable, while also developing unique style on the side that I can enjoy either on my own, or with other people. I plan to create that style by replicating styles from my favourite artists in other media ( or blender artists as well ), and taking features I like from them.
I could get you specifics of what I like if thats nececeary.
Again, thanks for concern and atention
So, why animation before rigging? This is the faster way to learn rigging. Riggers job is to make animators job easier and to do that you need to understand what they do and how they do it. You also need to understand basic topology so you can either fix or have fixed problem areas.
Do we need to rig to animate? no you don't, but it does make things a lot easier.
I personally would actually recommend the Core Fundamentals of Modeling first, at this point (if you haven't done that one already, that is...I didn't see it in your Badges.). Even if you're going to focus on characters, there is so much knowledge to be learned in this Course, that will be quintessential in your career. A good knowledge of Topology is necessary for both hard-surface and character modeling.
I agree with Martin, of you feel you haven't got the grip on Modeling, then that's it. Modeling is at the core of everything. After you watch CORE Modeling, then you can start to watch stand alone modeling courses, which we can give you a couple that go from easiest to most experienced.
Martin of course I have done core modeling, idk why I wasnt given a badge, even though Ive send my work. I guess it was set to private or smth. This is kind of embarrasing - but modeling actually had my best creative task result.
That's great then, Stas!
If you Post some of your work in the Gallery, we can see what you made by clicking your name. (I am on a different account, but
spikeyxxx should bring up my Gallery images, varied quality😉)
But anyway, the Courses you mention in that order are great for you, I think.
If your goal is characters, then you have to know lots of sculpting, not super necessary but it helps a lot if you want to do your own stuff from scratch. Lots of modeling is basically obligatory, specially organic modeling. Texturing and shading are a must, cloth sim, hair particles system, sculpting for drapes on clothes, etc. You feel you have a good grip on modeling?
Omar - I think that I have OKAY meshes, but small amount of practice. When I have to do a mesh - I have to like sit down and really think for a moment on how exactly will I do it, even when its pretty simple.
But I do like them quite a bit. So I was wondering - which one is the best to start with? I am choosing between bugbots, styalized mesh and eevee parking lot, but I think others may be useful as well
Don't discount the older courses. The Blender UI is different, but all the concepts taught are timeless and you learn so much. I totally recommend you download the Blender version being used if you want to follow along, if not just watch them, you wont regret it. Here's links to golden old courses:
https://cgcookie.com/courses/introduction-to-hard-surface-modeling
https://cgcookie.com/courses/short-film-character-production
https://cgcookie.com/courses/introduction-to-character-modeling
https://cgcookie.com/courses/modeling-a-post-apocalyptic-vehicle
https://cgcookie.com/courses/creature-modeling-for-production
https://cgcookie.com/courses/modeling-a-sci-fi-helmet-in-blender
https://cgcookie.com/courses/modeling-a-motorcycle
And on a separate note, even the master Blender modelers have to first sit down, think and plan what's the best approach to model something.
Now from the newer courses, one of the most complete for modeling is Pothead and a couple others:
https://cgcookie.com/courses/pothead-create-a-hard-surface-character-in-blender
https://cgcookie.com/courses/basemesh-create-stylized-characters-quickly-with-blender
https://cgcookie.com/courses/catch-creating-a-pokeball-in-blender
Hi Stas, here are some courses that helped me before I took the CORE ones.
https://cgcookie.com/courses/introduction-to-materials-and-texture
https://cgcookie.com/courses/the-color-course
https://cgcookie.com/courses/lighting-and-values
https://cgcookie.com/courses/basics-of-digital-painting
and
https://cgcookie.com/courses/shapes-forms-and-contrast
Good Luck!