I cannot believe it's this hard to find just a tiny little button. Forget google, hello CG Cookie.
I'm sculpting and I'm having a problem that I know has a resolution.
When I brush something on a cylinder or say an ear, the deformation of my brush only gets applied relative to my viewport normal. But I don't want only that, I want the brush deformation to wrap around to the top and bottom, around the curvature mesh. How do I enable that?
Ugh, the Falloff - > projected solves this problem, except it creates a new problem. When I sculpt on a basic cylinder, it creates this pinch in the middle of the screen, which destroys all utility it has.