How can I quickly remove the webbing between hands on a sculpt?

I'm working on a sculp and where the hands have unfortunate webbing in them that I didn't intend. Is there a conventional way I can use sculpting to remove them (with dynamic topology enabled)? I attempted to use the draw-sharp to push it back into the palms but that didn't quite work out. How do I carve the fingers out of this?

d webbing - Copy.png

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  • Dwayne Savage(dillenbata3) replied

    Sculpting is not a strong area for me, but I want to say either trim brush or scrape multiplane brush, but I could totally be wrong. 

  • Martin Bergwerf replied

    Short answer: you can't (as far as I know, but I am no Sculpting expert either).

    Start over with separated fingers and do not Remsh!

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  • Omar Domenech replied

    Yep, start over and don't remesh, it tends to give that muddy result. 

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