Retopo best practice?

Question

I'm currently retopologizing a sculpt of a snake with an open mouth, before adding the details in a multires modifier. The edge of the mouth is in some places very thin, and I'm wondering what the best practice is for this. Should I have an extra face on top of that edge? (top of my example image) Or just an edge? (bottom of my image)? 7-16 at 15.09.19.png

7-16 at 15.03.35.png

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Reply
  • Omar Domenech replied

    For me is totally an extra face on top of the edge. Because edges are not really so sharp as to have just the edge like that. Everything has a bevel, even the sharpest of things. 

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  • JonatanL replied

    Thank you very much for the advice. I presume that the face shouldn't be square, otherwise the topology would become very dense. 

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  • Omar Domenech replied

    It's better to have square instead of elongated faces. I remember JL or Kent advising on having faces as squared as possible, when they have that elongated shape they do cause a bit of trouble from time to time. But it's not a rule set in stone, you can save up geometry and not have loops going all over if they are not needed. 

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  • Martin Bergwerf replied

    Yes, like Omar says. 

    A regular Triangle will almost always cause less problems then an elongated Quad, especially for Subdivision Modeling (and Sculpting with Multires falls in that category).

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