[CORE modelling WIP] kitchen modeling practice part IV

Polybooks

foreground and backkground main furniture objects are finally complete. I think I am making solid progress but the efficiency is not quite there yet. Anyhow this is the progress so far:

WIP update.png

 update viewport.png

By far the most painful thing this time was the wheels of the side table... 

update painpoint.png

Its good but not quite there yet... I started with a horse shoe shape over the wheels and joined it [ctrl + J] with a duplicated base of the table leg. The hard part was manually connecting the two meshs together in edit mode. This is the final topology:

 topo showcase 1.png  topo showcase 2.png

 topo showcase 3.png

...somehow the top of the base that was perfectly circle turned into a bit of an oval. I dont think i have the willpower to correct that. But if there is a better method please do tell so i can use that when i work on more complex models.

  • Omar Domenech replied

    You blew the exercise out of the water way back. You're doing an amazing job, keep up the momentum 🤙🏼

    You can leave that as is, it's just a tiny detail. But if you're a perfectionist then you can try correcting it. 

    1 love
  • Ritaank Gunjesh(PointBlank) replied

    Geez... thanks man! But yeah... I am actually going the extra mile cause i need portfolio pieces and well i really really want to get into a MFA 3d animation course in a good college.