Bones didn't symmetrize right

Not so much a question as much as something that happened to me I thought I'd mention in case anyone else has this trouble... when I went to symmetrize my bones, the new ones didn't quite line up to the mesh correctly. Turns out, somehow, my armature had been shifted in object mode. when I undid the symmetry, went into object mode and recentered my armature, and then redid the symmetry in edit mode, things lined up like I expected.
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  • Wayne Dixon replied

    Thanks for adding your notes about your experience, Grady.

    This is an excellent thing to mention.
    You should always check that both the mesh* and the armature have no transformations. ie - 0,0,0 for location and rotation and 1,1,1 for scale.

    *Some mesh objects might actually need to have translations on them (like eyeballs).  Because it can be way easier to have the origin point actually be the pivot point.

    But what you might find helpful for meshes is to lock the transform channels so at least they can't accidentally move.  (You can do this for the armature object but then you need to remember to unlock it again so it can be animated. Remembering this locking and unlocking is extra cognitive load you probably don't want to add to an already complicated task - which is why I wouldn't recommend this unless you are constantly moving things accidentally)


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