I'd like to create an animation where, the vertices of one mesh contract towards a character of another mesh as the character approaches them.
Is there mechanic to make arbitrary vertices responsive to the proximity of another, like an IK bone?
Like this https://www.youtube.com/watch?v=XytiZObyYAA in some ways
Hmm, I tried that with displace already, but I wasn't getting sensical results. Could warp-to be the way to do it instead?