With the tissue addon, there's a really simply one-click method to tesselate any mesh into hexagons. But, how do you do the equivalent of this easily in geometry nodes? Sure, there's convoluted tutorials about manually making a mesh and then copying it and pasting it so it becomes a tile, then using that tile, but I'm hoping there's already another one-click addon for tesselation in geometry nodes.
The problem is the tissue addon isn't responsive to updated designs. So if I want to update the base mesh, I'm out of luck.