Issue with baked normals

This is a relatively small issue, but not being able to fix it is driving me crazy.
I've checked all the usual suspects, face orientation, ray distance, used cage, no overlapping UVs, hard edges with their corresponding seams on those holes, high poly mesh slightly covering low poly's. etc.

Any help would be appreciated :(

6-25 at 18.00.28.png

6-25 at 18.00.39.png

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  • Chunck Trafagander replied

    Hey there! Classic texture baking, never works on the first try right?

    Initially I was thinking this could be an issue of ray distance, but that consistent triangle pattern has me curious. 🤔


    To help give me a better idea as well, could I get you to provide:

    - Screenshot of the the entire UVs 

    - Closeup screenshot of the UV island for the problem area in your original post

    - A screenshot of what the normal map looks like

    - Closeup screenshot of that area with the high poly and low poly overlapped with different coloured materials (like the image below, just so I can see silhouette difference)

    I know that's a bit of an ask but it will help me rule some things out at least! :)

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