When I use the multires modifier, when sculpting the highest level subdivisions, it also propagates/sculpts all the subdivisions below it. He explains that if your sculpt isn't turning out the way you want it, just go down a subdivision and delete the higher ones.. but it's still going to be the same shape, just at a lower resolution... so I guess Im not seeing the point of the multires mod... wouldn't it just be the same as applying 1 subdivision surface mod... sculpting.. then applying another subdivision surface
Am I missing something? Is the purpose of the multires mod just to sculpt without having to apply subdivisions?
Hi Skoop SSkoopnox ,
First, let me get something straight; You can Add a Modifier and you can then Apply the Modifier (which also removes it from the Modifier Stack).
If you have a Cube , Add a Subdivision Surface Modifier to it, then switch to Sculpt Mode, you are Sculpting on a Cube (with only 8 Vertices).. You will actually have to Apply the Modifier, before you can Sculpt on the Subdivided Cube.
This means, that if you Add and Apply a Subdvision Surface Modifier, Sculpt a bit and then Add and Apply another Subsurf Modifier, etc., you can't go back a Level.
Advantage Multires 😉
There are more advantages to a Multires Modifier; for instance, if you don't Delete the Higher Level, you can adjust the shape of the model (by temporarily Sculpting on a lower Level), while 'keeping' the details you already Sculpted.